OFFICIAL
INTERNATIONAL ROLLER DERBY LEAGUE (I.R.D.L.) RULES OF THE GAME (Circa
1970)
The game consists of two halves, each half has four alternating
12-minute periods of men and women.
A team is composed of five men and five women. Only five members of
each team can be on the track at one time.
Game starts when the referee signals by blowing his whistle that the
two teams are equally in position. This group is called the pack. In
this pack are two Blockers (white helmets) and two Jammers (striped
helmets), and a Pivot Man (black helmet).
JAM
(SCORING PLAY)
A jam (scoring play) occurs when one or more jammers have pulled away
from the pack. The jammers have 60 seconds to score. A jammer must wear
a striped helmet. The blocker, who cannot score, wears a solid colored
helmet. The pivot man can jam as long as he isn't the first jammer out
of the pack. A jam can start:
1. When the referee has signaled that both teams are in the pack.
2. When the pivot man of each team is evenly together at the
front of the pack.
3. When all jammers are at the rear of the pack.
4. When a pivot man from each team is on the track. The pivot
skater cannot be more than 20 feet in front of the pack before the jam
starts.
The clock and the jam actually start when one of the jammers has been
able to pass the leading opposing blockers in the pack.
Helmets must be worn by the jammers to score, unless through some
involuntary action the helmet is knocked off, then the referee has the
right to decide the point.
A jam will be considered at an end for any of the following reasons:
1. The expiration of the 60-second time limit.
2. At the conclusion of each 12-minute skating period.
3. When the lead jammer places both hands on his or her hips.
4. A jam may also be called off by the officials for any
emergency.
A jammer receives one point for every member of the opposing team he or
she passes, every time he or she laps the field within 60 seconds.
There are Penalties consisting of one and two minutes that may force a
team to skate shorthanded.
CONCLUDING A JAM
A. A jam will be considered at an end for any of the following
reasons:
1. The expiration of the 60-second time limit.
2. At the conclusion of each 12-minute skating period.
3. By the leading jam skater placing both hands on his or her
hips.
B. A jam may be called off by the official at any time for any
emergency.
PENALTIES
A. There will be two penalties, a major (two minutes) and a
minor (1 minute).
B. A minor penalty will be one minute duration and will be
called at the discretion of the referee for holding, illegal blocking,
stalling, tripping, illegal use of the hands, and other minor fouls.
C. A major penalty will be two minutes duration, and will be
called at the discretion of the referee for fighting and intentional
roughness, deliberate and excessive insubordination, gross
unsportsmanlike conduct, and railing.
D. A major penalty calling ofr expulsion from the game will be
called at the discretion of the referee.
1. If a player is ejected from the game
his or her team receives a two minute penalty.
E. If a penalized skater does not leave the track immediately or
interferes with the remainder of the field he or she will receive an
additional one minute penalty.
F. If the skater's penalty time overlaps into the following
period, any member of the opposite sex taking the track must serve out
the balance of the penalty time.
G. No more than two players on any team can be in the penalty
box at one time. If a third player or more is penalized, the player or
players committing the penalty must leave the track and be replaced by
a substitute. The penalized skater will begin serving his penatly time
when one of the skaters in the penalty box returns to the track. At
such a time, the substitute will return to the bench.
BANISHMENT
A. If any player accumulates a total of eight (8) minutes in
penalties during one game he or she is automatically ruled out of the
game and his or her substitute will spend the time of the last penatly
in the penalty box.
OVERTIME
A. There can be no tie games. If at the end of the eighth period
the score is tied, the game will go into overtime in the following
manner:
1. The women and men will alternate five-minute skating periods
until a point is scored. The team scoring the first point will be
declared the winner.
SCORING
A. Points are scored as follows:
1. A jammer receives one point for every member of the opposing
team he or she passes, every time he or she laps the field within 60
seconds.
B. If a blocker commits a foul on a jam skater, the jam skater
will be awarded the point that he or she is attempting to score. If, in
the opinion of an official, there is a deliberate penalty against a
jamming skater to prevent that skater from scoring, and this jam would
determine the games' outcome, the official may award up to five points
on the jam. The determining factor would be the score differential at
the time of the jam. The injured team's score could not be raised
higher than the fouling opponent.
C. A skater forced into the infield may not better the position
he was in when he left the track.
D. A skater receiving a penatly becomes ineligible to either
score or be scored on.
E. A fouled skater cannot be passed for a point unless he or she
has had sufficient time to recover from the foul.
F. No jam can be considered a legal jam with more than five
skaters on the track from each team.
G. A skater with skate trouble cannot be passed for a point.
REFEREES
On any disputed point that is not clearly spelled out in these
rules, a consensus of the referees will have the final decision.
SPECIAL JAMS
Any jam starting on the 4th or 8th period with less than 60
seconds remaining will run until 60 seconds have elapsed or until
called off.
RULE 7 - BLOCKING
A. A player may block an opponent with any part of his or her
body with the following exceptions:
1. It is illegal to use any part of the
arm below the elbow.
2. It is illegal for a skater to block
with his feet or trip an opponent.
3. In using arms for blocking purposes,
the arm must be bent, not extended to full length.
4. It is illegal to block from the rear.
B. Elbows may be used in blocking, but not in the following
manner:
1. A skater is not permitted to use an
elbow block above the shoulders.
2. A skater is not permitted to use an
elbow with an upward or downward motion.
C. In setting up a double block, it is illegal for the defensive
skaters to grip hands or lock arms. Both blockers may receive a penalty
at the discretion of the officials.
D. Other forms of illegal blocking may be called at the
discretion of the officials.
E. No defensive skater will be permitted to drop back more than
a distance of twenty (20) feet behind the pack to block a jammer. A two
minute (minor) penalty may be called by the official.
F. All skating must be in a counter-clockwise direction.
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